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 AA 3 online

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Stipe16



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PostajNaslov: Re: AA 3 online   sub lip 20, 2009 6:32 pm

Šaban je napisao/la:
ja bi uveo samo naški, a sve eng. reči preveo.

Balkanis...

Evo ja skidan priko deploy clienta,pa cemo vidit oce radit...
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{bf}Rufi
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PostajNaslov: Re: AA 3 online   sub lip 20, 2009 6:40 pm

Stipe16 je napisao/la:
Šaban je napisao/la:
ja bi uveo samo naški, a sve eng. reči preveo.

Balkanis...

Evo ja skidan priko deploy clienta,pa cemo vidit oce radit...


cheers :brv :palac :alkic
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Sar@Eagle



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PostajNaslov: Re: AA 3 online   sub lip 20, 2009 6:40 pm

roger stipe nadam se da ce ti raditi HOOOOOOOOOOAH

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cro104



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PostajNaslov: Re: AA 3 online   sub lip 20, 2009 8:45 pm

Dragi drugovi,
treniram AA3 i došao sam do honora 4,prošao i medic Very Happy .sad se zezam sa onom kućom gdje prolaziš i eliminiraš.
I još nešto,kako se nisam mogao logirati sa starim imenom iako sam ga rezervirao imam novi nick na AA3
Very Happy
P.S. ja sam samo za naški jezik a ove stranjske odhebati cheers
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Sar@Eagle



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PostajNaslov: Re: AA 3 online   sub lip 20, 2009 8:48 pm

tako je zivio balkanski HUREY

:mahanje

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Šaban
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PostajNaslov: Re: AA 3 online   ned lip 21, 2009 10:59 am

Dragi drugovi!
Danas isprobao aa3, ništa od toga. Sve se crni i usporilo se.
Ja odustajem od aa3
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cro104



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PostajNaslov: Re: AA 3 online   sri lip 24, 2009 3:14 pm

Taze kod ćika Laze.
Ajd sad to lijepo na naški.


Originally posted by Phoenix at americasarmy.com

Since the launch of America's Army 3 (AA3) on June 17, America's Army has seen data transfer demands upon our game infrastructure that far exceeded our expectations and capacity to support new game registrations and game play. Data transactions associated with all existing and new players attempting to complete the Basic Combat Training (BCT) portion of the AA3 game over the span of a few days overwhelmed our authentication and database systems. These sections of AA3 include key new features of the game that are particularly data intensive and which we clearly did not adequately load test during our closed and open beta process. As Director of the Army Game Project, I apologize for this gap in service and want to outline below the actions we have taken and are taking to close this gap.

First, AA3 is designed to provide players a great deal of data regarding their performance and key aspects of the online experience. As a result, compared with prior versions of America's Army, AA3 generates about ten times more traffic between game instances and our middleware and backend infrastructure. While we accounted for this level of data exchange when designing our AA3 infrastructure, we did not anticipate the unprecedented demand and data transfer levels we are witnessing as tens of thousands of players are simultaneously establishing accounts and working through the BCT portion of the Game. This was due to the fact that we did not adequately replicate the data transaction loads associated with this game activity during our beta test. As a result, immediately following the launch of AA3, we saw a mismatch between incoming data transactions and our infrastructure capacity. Therefore, we immediately began adjusting our infrastructure resources to maximize capacity and undertook substantial tuning of our database systems. Shortly after launch, we also discovered a hardware fault at our data center that created significant network lag. After addressing these faults, we achieved improvement in our infrastructure performance. However, demand for the game quickly consumed the capacity we created with the foregoing steps. Therefore, while we were able to support additional users, individual players did not see substantial improvement in game performance.

Since last Friday, to further improve system performance, we created a data handling modification for the game designed to moderate data flows during this launch period. This modification was released on Friday evening via Steam and our Deploy Client to automatically upgrade AA3 games installed on players’ computers. Additionally, we began crediting all players for completion of BCT levels so that they could proceed directly to multi-player missions; thereby removing the bottleneck created by the high volume of players engaging in BCT maps and improving the overall player experience.

We also began addressing performance and stability issues on the game servers by implementing memory upgrades and adding more database nodes to carry the load of authentication and player stats traffic between game instances and our infrastructure. We are correcting map rotation reporting deficiencies and issues with the Master Browser System (MBS) that prevent players from identifying servers with available Soldier positions. To improve network traffic, we continue to tune game network code, add more game servers, and correct server administration features so that server providers can better manage their servers. Finally, we are remedying instances where we identified memory leaks and are reducing server memory requirements to eliminate network lag while increasing server stability.

In summary, we are working to add capacity, and correct faults that have significantly impaired player access to America's Army 3. We appreciate player patience as we ramp up our infrastructure to meet the demand that clearly exceeded our capacity on launch day.

Casey Wardynski
Colonel, U.S. Army
Director, Army Game Project (America's Army)
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cro104



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PostajNaslov: Re: AA 3 online   čet lip 25, 2009 5:21 pm

Originally posted by Phoenix at americasarmy.com

In response to comments from the America's Army community, and based in no small part on their assistance in identifying issues, we're pleased to announce the release of an AA3 patch that addresses many of the issues we've identified.

The patch is available now both through our AA Deploy Client and Steam. So update your game now, and get back to playing America's Army 3! Here’s what’s in the patch:


AA 3.0.3 Fixes/Changes

* Removes Password from AA3Launch.log
* Fix for MBS not working after server travels to a new map
* Fixes TeamReady in Mission Preplanning
* Updated authentication SDK to improve reliability and performance.
* Fix for freezing on training mission load
* Improved performance on loading maps/training missions
* Fixed several small memory leaks
* Fixed performance issue with server that caused it to load UI elements into the server (where they aren't needed) and thus use up additional CPU and memory.
* Modified training authentication so it is more efficient
* Modified AMD negative delta time exception handling so it no longer stops the server or client, just logs the event.
* Fixed admin add player admin
* Fixed admin kicking of players. Now works properly with soldier name and has optional kick by player ID
* Adds new AdminListPlayers to get list of players and their player ID's
* Removes most of the server log spam, especially that tied to missions and mission setup and ROE.
* Fixes several issues related to ROE firing off when player is bleeding, asphyxiating, or falling after being wounded by ROE
* You can now strafe on ladders so you don't get stuck in Pipeline or Obstacle Course. Strafe too far and you fall off, just like AA 2.x
* Modified program startup to clear out any old ATS temporary files.
* Improved scoring messaging support for training missions
* Fixes several scoring issues
* Optimizes more of the authentication code and adds better exception handling in it.
* Adjusts STS (stats) integration to better detect invalid objects to avoid crashes.
* Fixes issues with single player stats not correctly initializing all of the time
* Adds feedback to UI when player purchases training until purchase is complete (says "Purchasing")
* Modifies MBS to track how many players are playing vs. how many players are on the server (player + Spectators) and now MBS browser only shows the number of players (so count won't exceed max players)
* Turns HUD off whenever menu is activated (still an issue with battle planner activation the first time, however)
* Adjusts the close menu logic to always close properly so double menus should no longer happen
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{bf}Rufi
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PostajNaslov: Re: AA 3 online   čet lip 25, 2009 6:36 pm

thx cro.
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Dobovcan



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PostajNaslov: Re: AA 3 online   čet lip 25, 2009 7:00 pm

AA3 bolje kad aa2 ima vec aije samo ja ne radim ovo enemy secured to ti streljam dokler ni mrtav Twisted Evil VOLIM aa3 !
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Šaban
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PostajNaslov: Re: AA 3 online   pet lip 26, 2009 8:59 am

Dobovčan, svaka ti dala. Lahko tebi čez imaš denarjev za dobro računalo tega i za dobro vezu za server. Res mi sa balkan igralci ne življemo takore blagi ker ti imaš.
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Stipe16



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PostajNaslov: Re: AA 3 online   sri ruj 30, 2009 9:58 am

Evo ja skidam aa3...
Na 45% je,nadam se veceras zaigrat...Smile
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Stipe16



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PostajNaslov: Re: AA 3 online   sri ruj 30, 2009 3:58 pm

Jao koje sranje...
Bolja dvica...
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Sar@Eagle



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PostajNaslov: Re: AA 3 online   sri ruj 30, 2009 5:48 pm

srami se stipe

pujjjjjjjjjj smrdljivce

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Šaban
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PostajNaslov: Re: AA 3 online   čet lis 01, 2009 9:15 am

stipe ti muljašš.
Ajde tamo u privat sektor napisi svoju konfiguraciju. Slikaj računalo.
Na my pc odaberi propertis. To kepčiraj pa postaj i sve sve sve stavi da mi vidimo.
Ja ti ne virujem ni riječi
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Stipe16



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PostajNaslov: Re: AA 3 online   čet lis 01, 2009 9:16 am

Haha...
Nevjerni Šaban
Ma neda mi se to sve radit,reka sam ti sto sam kupia...Razz
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Šaban
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PostajNaslov: Re: AA 3 online   čet lis 01, 2009 9:17 am

bez dokaza ništa. ne verujem ti.
To ti se neda radit?
linčino jedna. evo ti 1 iz zalaganja
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cro104



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PostajNaslov: Re: AA 3 online   čet lis 01, 2009 9:50 am

a bi li ovo dobro radilo za tricu:

perating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: Croatian)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: GA-MA770-UD3
BIOS: Award Modular BIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5200+, MMX, 3DNow (2 CPUs), ~2.7GHz
Memory: 2046MB RAM
Page File: 365MB used, 3574MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode

Card name: NVIDIA GeForce 9800 GT
Manufacturer: NVIDIA
Chip type: GeForce 9800 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0614&SUBSYS_00000000&REV_A2
Display Memory: 512.0 MB
Current Mode: 1280 x 960 (32 bit) (75Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.8120 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 1/9/2009 10:16:03, 6168960 bytes

Description: Realtek HD Audio output
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_1458E601&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RtkHDAud.sys
Driver Version: 5.10.0000.5694 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 8/27/2008 11:22:24, 4754432 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
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Stipe16



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PostajNaslov: Re: AA 3 online   čet lis 01, 2009 9:54 am

Da...
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{bf}Rufi
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PostajNaslov: Re: AA 3 online   čet lis 01, 2009 3:57 pm

taj stroj more sve vrtit.
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cro104



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PostajNaslov: Re: AA 3 online   pet lis 02, 2009 9:06 am

ak more ondak šaljite pare da ga kupim cca 3.000 - 3.500
broj računa u ERSTE banci 121231234

;
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Sar@Eagle



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PostajNaslov: Re: AA 3 online   pet lis 02, 2009 5:51 pm

za tu lovu kupim 3x bolje racunalo

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{bf}Rufi
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PostajNaslov: Re: AA 3 online   pet lis 02, 2009 7:08 pm

igl sereš.
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Sar@Eagle



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PostajNaslov: Re: AA 3 online   pet lis 02, 2009 7:36 pm

ne serem

kupim proc tri put bolji i grafu 2x jacu

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{bf}Rufi
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PostajNaslov: Re: AA 3 online   pet lis 02, 2009 8:00 pm

lol 3x jače za 3000 kuna.
sereš.
za 3 000 kuna samo procesor i tu 3x jaču grafu dobiješ.
3x sereš.
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PostajNaslov: Re: AA 3 online   Today at 5:56 am

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